Title: My Experiment Post by: GarrisonRicketson on February 28, 2011, 11:44:37 pm This was a experiment am doing useing the Demo code posted,
Code: 'edited, I cut all the previous and am posting this, I think I got it playing the http://dl.dropbox.com/u/10291175/Pacy001.bmp Note: here is the midi : http://dl.dropbox.com/u/15387474/PacMan2.rar These are 3 more midis, just change the filename, in the .BAS and use whichever you like. http://dl.dropbox.com/u/15387474/midis.rar From Garry Edited: It looks and sounds like I got the sound to work,....and you draw something as it runs! At least on my computer, hope fully this works on yours to!...from Garr Title: Re: My Experiment Post by: GarrisonRicketson on March 06, 2011, 05:53:09 pm Allthough you did post some demos useing midi or .wav
I am wondering if you you can give me an example, of makeing this .mid play in the previous code, as a continues loop,background sound, for the time the program is runinng, Edit: Since the first was not very good any way, I am just going to put in the better one, and zipped, http://dl.dropbox.com/u/15387474/PacMan2.rar I just want to see how it is loaded,... useing "My experiment", as the guini pig, I think as admin, you can actually modify. the experiment code, if not, you will need to post a new sample,...just to say if you can and want to just modify, the code I posted. I need this, so as I work on the music, I can load it and see/as well as hear, how it fits with the sprite movemnts,... Also, note in this midi, there is kind of a long space,of silence,...don't worry about that, it will get filled, or removed. Thanks from Garry P.S . I also did a test, on modifying, and you can modify, these posts too., we just need to be careful, to advise each other, if and when something is edited. Title: Re: My Experiment Post by: none on March 06, 2011, 09:04:21 pm This works but causes a windows fault near the end of the "clip". Code: REM Title: Re: My Experiment Post by: GarrisonRicketson on March 06, 2011, 09:24:26 pm I didn't get any error, it ran fine,....
but here is a different one http://dl.dropbox.com/u/15387474/PacMan2.rar This is the pacman2.mid, above. Quote Id suggest you eother try to download it again or re-compose it as something is wrong with it. Try converting it to OGG may help. What is OGG ?, is that , the format, IE; .mid, .wav , .OGG ,there are many,...It may be because of the balnk space in it, the 2nd one is better (pacman2.mid) From Garry Title: Re: My Experiment Post by: GarrisonRicketson on March 06, 2011, 10:38:33 pm Ok I replaced all, of them with the paman2.rar , which I also downloaded, and put in my qb64 dir, to check, the download,...The qb64 program, is running and playing it as I type this right now, note I also made the filename adjustment in your post, of the code....to demonstrate, Don't worry I won't ever edit your code, normally, that you have posted,...but in reverse, when I post some code, that is not quite right, if you want you can just modify it on line,...no need to copy and paste it, and the re, copy and paste to a new post,..
Do I make sense, hope so.....This experiment thread, could turn out pretty useful,... from Garry Title: Re: My Experiment Post by: GarrisonRicketson on March 07, 2011, 12:51:56 am I posted new code in my original post, the sound seems to work,...
from Garry Note: At lunch time, I use a computer at the internet cafe, downloaded qb64, and ran this, "my Experiment", ...the sound played ok,...and it ran ok,.. The only trouble I had is cause these computers, are practically junk, they see alot of abuse, some kids had disabled the sound, on the computer, but once I fixed that, it played fine........ from Garry Title: Re: My Experiment Post by: GarrisonRicketson on March 07, 2011, 07:12:16 pm And on the zipping sound files, it never occured to me, I've noticed the same occurs for me when it is a image, I will see the image, and it downloads,.. So I did it play ok, after you downloaded it ? I am not so sure I like it that much, but for testing it is ok. From Garry Here are 3 more midis to try: http://dl.dropbox.com/u/15387474/midis.rar Title: Re: My Experiment Post by: GarrisonRicketson on March 10, 2011, 05:47:00 pm OK, at least for now, I need to find or make a couple, 1. the sound, that goes
with when the dots are eaten,...2. a sound for when a ghost, attacks, 3.the sound if he (the ghost ) kills pacman (the player).......When a level is completed, and a new level started,? perhaps a new theme song ? After reading your post in the original thread, where the "good" code is, On the ghosts,..16, 4 groups of 4 ....so then they should be 20 x 20, ? (I guess Jim should have posted the samples here,but he did not realize that) I may be confuseing things, by bringing this up here,.....Because I actually need to look at your post again, and can't from here,....I will modify this message shortly, and or another, thread. from Garry ---------------------------------------------------------------- Title: Re: My Experiment Post by: GarrisonRicketson on March 17, 2011, 08:04:36 pm These are the most recent ghosts,...same as the ones I have on the drop box link.
But with photo bucket: NEW Ghosts This is the sprite sheet, below: (http://i1140.photobucket.com/albums/n566/GarryRicketson/newghost_blu.jpg) This is the Gif, below: (http://i1140.photobucket.com/albums/n566/GarryRicketson/ghost2.gif) Mostly just to see,..if I got this worked out right. From Garry Title: Re: My Experiment Post by: Dustie Bear on March 17, 2011, 09:10:20 pm Looks Ghostly to me. ;D I never seen a ghost before so hes the cutest one Ive ever seen. Dustie Title: Re: My Experiment Post by: GarrisonRicketson on March 19, 2011, 11:23:36 pm I was experimenting again, with _putimage,...useing this,
Code: REM GHOST Here is the sprite sheet, I know, it is not the conventional standered, but I found it interesting to see I could load and view it useing _putimage Any way guess thats about it. from Garry Title: Re: My Experiment Post by: GarrisonRicketson on March 28, 2011, 09:01:58 am OK, I have to run too, just to acknowlege the reply,...
later from Garry Title: Re: My Experiment Post by: GarrisonRicketson on September 09, 2011, 12:11:28 am This is the PacMan I plan to use,...it is original,...
(http://width=400 height=400]http://i1140.photobucket.com/albums/n566/GarryRicketson/PacMan.gif) From Garry Title: Re: My Experiment Post by: GarrisonRicketson on September 09, 2011, 12:37:11 am So as you see in this thread, I have 1 ghost, and 1 pacman,..now How do we make that into a very simple pac man game,. With completely original images,..
useng qb64 ? ---Originaly that was going to be what this forum was about .and then I got side tracked,...all sorts of BS,etc.... So anyway, from here on I, or we if anyone wants to help, am going to try to work it out and finish, just a real simple version, 1 pacman, 1 ghost, and a maze, or even just the ghost moveing around randomly,..and the Pacman trys to catch and eat it. Then if there still is interest, we can try to go onto something more. from Garry Title: Re: My Experiment Post by: GarrisonRicketson on September 20, 2011, 12:40:16 am Well I just stumbled onto this,.. TRONPACMAN (http://www.qb64.net/forum/index.php?topic=3691.msg36708#msg 36708) On qb64.net, by Theopage, in this thread, is the developement, and completion of a pacman based game, with tron,..it is pretty neat, different from what I have in mind,but could be very useful in learning, too,...Also at the bottom of the thread is a downloadble tronpacman.zip,...that you can use on your computer to play it,... enjoy! From Garry |