Galleon, on QB64,
http://www.qb64.net posted this,
To see the original post:
http://www.qb64.net/forum/index.php?topic=4469.msg46219#msg46219 --------------------------------------
It truely is better, and the Ghost still has it's movement, later this week I will try to work on explaining , more ...The sprite sheet is the same.
DEFLNG A-Z
SCREEN _NEWIMAGE(640, 480, 32)
m$ = "THIS IS HELLO WORLD !"
fps = 2
FOR i = 1 TO LEN(m$)
c$ = MID$(m$, i, 1)
IF c$ <> " " THEN _LIMIT fps
IF c$ = "!" THEN c$ = "!!!"
PRINT c$;
IF LEN(INKEY$) THEN fps = 10
NEXT
_DELAY 1.5
WorkPage& = _LOADIMAGE("NEWGHOST_blu1.png")
_DEST 0
_SETALPHA 0, _RGB(0, 0, 0) TO _RGB(50, 50, 50), WorkPage&
DO
CLS , _RGB(0, 0, 0) '///Note , I (garry) did change this, it had a green back ground, as Galleon had it,anyone can experiment with useing different colors.
_PUTIMAGE (100, 100)-(220, 190), WorkPage&, 0, (x, 0)-(x + 67, 67)
x = x + 67: IF x > 261 THEN x = 0
LOCATE 15, 20
PRINT " I am the ghost coming to save the world !!! "
IF INKEY$ = CHR$(27) THEN EXIT DO
LOCATE 25, 4
PRINT " Use the ESC key to exit "
_LIMIT 10
_DISPLAY
LOOP
Thanks again Galleon, for shareing this.
from Garry