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PRINTS TEXT Across Screen
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Topic: PRINTS TEXT Across Screen (Read 1480 times)
GarrisonRicketson
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PRINTS TEXT Across Screen
«
on:
April 15, 2011, 10:34:01 pm »
I did it ! but I am sure there is a better way useing the _autodisplay in your tutorial,....
Code:
DO
CLS
_DELAY 1
LOCATE 5, 6
PRINT "T"
_DELAY 1.2
LOCATE 5, 7
PRINT "H"
_DELAY 1.2
LOCATE 5, 8
PRINT "I"
_DELAY 1.2
LOCATE 5, 9
PRINT "S"
_DELAY 1.2
LOCATE 5, 11
PRINT "I"
_DELAY 1.2
LOCATE 5, 12
PRINT "S"
_DELAY 1.2
LOCATE 5, 14
PRINT "H"
_DELAY 1.2
LOCATE 5, 15
PRINT "E"
_DELAY 1.2
LOCATE 5, 16
PRINT "L"
_DELAY 1.2
LOCATE 5, 17
PRINT "L"
_DELAY 1.2
LOCATE 5, 18
PRINT "O"
_DELAY 1.2
LOCATE 5, 20
PRINT "W"
_DELAY 1.2
LOCATE 5, 21
PRINT "O"
_DELAY 1.2
LOCATE 5, 22
PRINT "R"
_DELAY 1.2
LOCATE 5, 23
PRINT "L"
_DELAY 1.2
LOCATE 5, 24
PRINT "D"
_DELAY 1.2
LOCATE 5, 25
PRINT "!!!"
_DELAY .5
LOOP
I got to thinking, and this is one way I could...
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GarrisonRicketson
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Re: PRINTS TEXT Across Screen
«
Reply #1
on:
April 15, 2011, 11:47:11 pm »
So I started thinking some more and came up with this,
Code:
DEFLNG A-Z
SCREEN _NEWIMAGE(640, 480, 32)
CLS
_DELAY 1
LOCATE 5, 6
PRINT "T"
_DELAY 1.2
LOCATE 5, 7
PRINT "H"
_DELAY 1.2
LOCATE 5, 8
PRINT "I"
_DELAY 1.2
LOCATE 5, 9
PRINT "S"
_DELAY 1.2
LOCATE 5, 11
PRINT "I"
_DELAY 1.2
LOCATE 5, 12
PRINT "S"
_DELAY 1.2
LOCATE 5, 14
PRINT "H"
_DELAY 1.2
LOCATE 5, 15
PRINT "E"
_DELAY 1.2
LOCATE 5, 16
PRINT "L"
_DELAY 1.2
LOCATE 5, 17
PRINT "L"
_DELAY 1.2
LOCATE 5, 18
PRINT "O"
_DELAY 1.2
LOCATE 5, 20
PRINT "W"
_DELAY 1.2
LOCATE 5, 21
PRINT "O"
_DELAY 1.2
LOCATE 5, 22
PRINT "R"
_DELAY 1.2
LOCATE 5, 23
PRINT "L"
_DELAY 1.2
LOCATE 5, 24
PRINT "D"
_DELAY 1.2
LOCATE 5, 25
PRINT "!!!"
_DELAY .5
WorkPage& = _LOADIMAGE("NEWGHOST_blu1.png")
_DEST 0
DO
FOR x = 0 TO 261 STEP 67
_PUTIMAGE (100, 100)-(220, 190), WorkPage&, 0, (x, 0)-(x + 67, 67)
_DELAY .08
NEXT
LOCATE 15, 20
PRINT " I am the ghost comeing to save the world"
LOCATE 25, 4
PRINT " use ctrl-pause to exit"
LOOP
'I couldn't remember ,how to say look until the escape key is hit, I have it some
'where, tommorow I'll fix that.
You would need this image, or change the name and use any image.
In my earlier question, about loading text from a file, this is sort of what I had in mind, but to be able to have the text or letters in a file, that could load,...I guess that may be what _include and useing librarys are about ?....Any way I enjoyed putting this together,...on my own, but eagerly look forward to seeing a better way.
from Garry
«
Last Edit: April 15, 2011, 11:51:56 pm by GarrisonRicketson
»
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Re: PRINTS TEXT Across Screen
«
Reply #2
on:
April 16, 2011, 02:31:43 am »
Here's an example of customising your code garry. It does not allow for continuing ghost movement because of the method i chose to implement it.
Code:
DEFLNG A-Z
SCREEN _NEWIMAGE(640, 480, 32)
CLS
Textprn$ = "Hello World !!!": RRow% = 6: CColumn% = 6: z% = 0: Pause! = .5
GOSUB Showtext
_DELAY .5
WorkPage& = _LOADIMAGE("NEWGHOST_blu1.png")
_DEST 0
Textprn$ = " I am the ghost comeing to save the world": RRow% = 15: CColumn% = 20: z% = 0: Pause! = .025
DO
FOR x = 0 TO 261 STEP 67
_PUTIMAGE (100, 100)-(220, 190), WorkPage&, 0, (x, 0)-(x + 67, 67)
_DELAY .08
NEXT
LOCATE 15, 20
PRINT STRING$(LEN(Textprn$), 32)
GOSUB Showtext
LOCATE 25, 4
PRINT " press + hold escape to exit"
LOOP UNTIL _KEYDOWN(27)
SYSTEM
END
'I couldn't remember ,how to say look until the escape key is hit, I have it some
'where, tommorow I'll fix that.
Showtext:
z% = 0
Length% = LEN(Textprn$)
FOR a = 1 TO Length%
LOCATE RRow%, CColumn% + z%
PRINT MID$(Textprn$, a, 1)
z% = z% + 1
_DELAY Pause!
NEXT a
RETURN
Note how i reused the gosub twice with differing text and delay time.
«
Last Edit: September 11, 2011, 11:00:36 pm by GarrisonRicketson
»
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GarrisonRicketson
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Re: PRINTS TEXT Across Screen
«
Reply #3
on:
April 16, 2011, 07:42:38 am »
Ok, I see what you did useing the sub,..and how textprn$ dose evrything in one line,...thats part of what I was looking for,...
hopefully this weekend I get a chance to study this more.
from Garry
Edit:
Quote
Here's an example of customising your code garry. It does not allow for continuing ghost movement because of the method i chose to implement it
Yes just another example, of how he "customized" what I wrote, and gives me code that it totally useless, for what I was trying to do,..If it dose not or can not allow, for the ghost movement, then why did he post it ?
.------------------ Well it might be useful to someone, so I will leave it in here.
This what he would do to anything I wrote. I am glad he is gone now.
«
Last Edit: September 11, 2011, 11:50:27 pm by GarrisonRicketson
»
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Dustie Bear
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Posts: 115
Re: PRINTS TEXT Across Screen
«
Reply #4
on:
April 20, 2011, 08:07:00 pm »
Just to add my three cents worth, lol
Heres another way to print across the screen
Its very similar , but
a little differant. I didnt use a sub but would
be easy to do.
Dustie
Code:
SCREEN 12
COLOR , 7
CLS
a$ = "Another way to write across the screen!"
' Center the text
' Since this text will be 8 pixels per chr we divide screen width
' by 16 to find text center.
xx = _WIDTH / 16
'Then subtract center value from length a$ / 2
xx = INT(xx - LEN(a$) / 2)
FOR x = xx TO LEN(a$) + xx
c = INT(RND * 6) + 1
COLOR c ' --- set color for each character
b = b + 1 ' --- Select next character to be printed
LOCATE 15, x
PRINT MID$(a$, b, 1); ' --- Do the print centered
_DELAY .2 ' Slow it down a bit
NEXT x
COLOR 0: LOCATE 18, 5
PRINT "press a key to End";
SLEEP
SYSTEM
«
Last Edit: September 12, 2011, 08:51:55 am by GarrisonRicketson
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GarrisonRicketson
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Re: PRINTS TEXT Across Screen
«
Reply #5
on:
April 20, 2011, 08:25:54 pm »
Thanks Dusty, I had been thinking about that, to add colored text,..
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«
Last Edit: April 20, 2011, 09:29:10 pm by GarrisonRicketson
»
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Dustie Bear
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Posts: 115
Re: PRINTS TEXT Across Screen
«
Reply #6
on:
April 20, 2011, 08:57:59 pm »
Your welcome Gary,
I just did a mode on that one to center the text on the screen
instead of putting up another version.
Dustie
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GarrisonRicketson
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Re: PRINTS TEXT Across Screen
«
Reply #7
on:
April 20, 2011, 09:32:27 pm »
Ok I see , it,...and where you remarked, do the print centered,
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Dustie Bear
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Posts: 115
Re: PRINTS TEXT Across Screen
«
Reply #8
on:
April 21, 2011, 11:23:40 pm »
I think an idea of doing that would be to put it in a
sub then pass the vars to it kinda like circle or line do. then it could be called anytime and as many times as a program demanded. IT would apear to be multitasking.
your program is pretty much set up for it though with the sub routine. Mine has a bit to much code in it to be realy fast for
multitasking I think. It could be rewritten a with faster commands I
suppose. Might need to leave out the color stuff.
Dustie
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Dustie Bear
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Posts: 115
Re: PRINTS TEXT Across Screen
«
Reply #9
on:
April 22, 2011, 04:59:53 pm »
Ok this is the outline I am thinking of at the moment. Never mind
the vars I used in the Call, I know they can't be used for real.
Wouldn't even need color unless we want to.
' --- call the Sub
PrintAcross a$, Row, Line, Color ' -- these vars are illegal kinda like underscores. LOL
' -- The sub
Sub PrintAcross (T$, R as integer, L as integer, C as Long
If color is to be used then it needs to recognize if _RGB is being used
or just color 1 to 15. I guess long var would take care of most of it.
' make the sub as simple or complicated as we want.
End Sub
«
Last Edit: April 22, 2011, 05:06:53 pm by Dustie Bear
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GarrisonRicketson
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Re: PRINTS TEXT Across Screen
«
Reply #10
on:
September 11, 2011, 11:13:35 pm »
Quote from: GarrisonRicketson on April 15, 2011, 11:47:11 pm
So I started thinking some more and came up with this,
Code:
DEFLNG A-Z
SCREEN _NEWIMAGE(640, 480, 32)
CLS
_DELAY 1
LOCATE 5, 6
PRINT "T"
_DELAY 1.2
LOCATE 5, 7
PRINT "H"
_DELAY 1.2
LOCATE 5, 8
PRINT "I"
_DELAY 1.2
LOCATE 5, 9
PRINT "S"
_DELAY 1.2
LOCATE 5, 11
PRINT "I"
_DELAY 1.2
LOCATE 5, 12
PRINT "S"
_DELAY 1.2
LOCATE 5, 14
PRINT "H"
_DELAY 1.2
LOCATE 5, 15
PRINT "E"
_DELAY 1.2
LOCATE 5, 16
PRINT "L"
_DELAY 1.2
LOCATE 5, 17
PRINT "L"
_DELAY 1.2
LOCATE 5, 18
PRINT "O"
_DELAY 1.2
LOCATE 5, 20
PRINT "W"
_DELAY 1.2
LOCATE 5, 21
PRINT "O"
_DELAY 1.2
LOCATE 5, 22
PRINT "R"
_DELAY 1.2
LOCATE 5, 23
PRINT "L"
_DELAY 1.2
LOCATE 5, 24
PRINT "D"
_DELAY 1.2
LOCATE 5, 25
PRINT "!!!"
_DELAY .5
WorkPage& = _LOADIMAGE("NEWGHOST_blu1.png")
_DEST 0
DO
FOR x = 0 TO 261 STEP 67
_PUTIMAGE (100, 100)-(220, 190), WorkPage&, 0, (x, 0)-(x + 67, 67)
_DELAY .08
NEXT
LOCATE 15, 20
PRINT " I am the ghost comeing to save the world"
LOCATE 25, 4
PRINT " use ctrl-pause to exit"
LOOP
'I couldn't remember ,how to say look until the escape key is hit, I have it some
'where, tommorow I'll fix that.
You would need this image, or change the name and use any image.
In my earlier question, about loading text from a file, this is sort of what I had in mind, but to be able to have the text or letters in a file, that could load,...I guess that may be what _include and useing librarys are about ?....Any way I enjoyed putting this together,...on my own, but eagerly look forward to seeing a better way.
from Garry
The image is avaiable here:
http://weeklyqbasicandqb64lesson.smfforfree.com/index.php?action=dlattach;topic=136.0;attach=23
from Garry
«
Last Edit: September 11, 2011, 11:15:10 pm by GarrisonRicketson
»
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GarrisonRicketson
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Re: PRINTS TEXT Across Screen
«
Reply #11
on:
September 12, 2011, 08:58:31 am »
Galleon, on QB64,
http://www.qb64.net
posted this,
To see the original post:
http://www.qb64.net/forum/index.php?topic=4469.msg46219#msg46219
--------------------------------------
It truely is better, and the Ghost still has it's movement, later this week I will try to work on explaining , more ...The sprite sheet is the same.
Code:
DEFLNG A-Z
SCREEN _NEWIMAGE(640, 480, 32)
m$ = "THIS IS HELLO WORLD !"
fps = 2
FOR i = 1 TO LEN(m$)
c$ = MID$(m$, i, 1)
IF c$ <> " " THEN _LIMIT fps
IF c$ = "!" THEN c$ = "!!!"
PRINT c$;
IF LEN(INKEY$) THEN fps = 10
NEXT
_DELAY 1.5
WorkPage& = _LOADIMAGE("NEWGHOST_blu1.png")
_DEST 0
_SETALPHA 0, _RGB(0, 0, 0) TO _RGB(50, 50, 50), WorkPage&
DO
CLS , _RGB(0, 0, 0) '///Note , I (garry) did change this, it had a green back ground, as Galleon had it,anyone can experiment with useing different colors.
_PUTIMAGE (100, 100)-(220, 190), WorkPage&, 0, (x, 0)-(x + 67, 67)
x = x + 67: IF x > 261 THEN x = 0
LOCATE 15, 20
PRINT " I am the ghost coming to save the world !!! "
IF INKEY$ = CHR$(27) THEN EXIT DO
LOCATE 25, 4
PRINT " Use the ESC key to exit "
_LIMIT 10
_DISPLAY
LOOP
Thanks again Galleon, for shareing this.
from Garry
«
Last Edit: September 12, 2011, 09:04:08 am by GarrisonRicketson
»
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