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QB64 compared to VB (visual basic)

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Author Topic: QB64 compared to VB (visual basic)  (Read 4550 times)
Unseen Machine
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« on: May 04, 2011, 06:14:20 pm »

I liked your wheel of fortune game, i believe i even had input in it.  Wink Galleon should add it to the samples you get with QB64.

As for VB running QB code i was refering to original VB not the contorted NON basic thing it is now.

How would you test any code without copy & paste? Would you really re-write GDK from a post just to learn how it works?

QB64 can access the windows api. Me and Galleon have posted demo's using SFML and OpenGL, and me and Stylin have also ported a lot of Irrlicht (a 3d game engine) to QB64. Hardly any of that or information on how to do it is in the wiki.

People ask questions cause they are to lazy to look for the answer, if google dont spit it out in the first 2 links they probally make a post.

What games you making at the mo Dustie?
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