Weekly Qbasic and Qb64 Lesson Topics
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Author Topic: Breakout  (Read 3387 times)
Unseen Machine
Post Demos
Posts: 46

« on: May 11, 2011, 05:05:55 am »

Thanks guys, when i want a break from Level Maker i will expand on it a bit (improve the ball bouncing, only allow 1 block to be destroyed per bounce, levels, ball speed etc...).

GDK will never be dead. Wink I will allways favour it above writing games in pure QB64 code, libraries are the way forward. I will be making GDK2 this year as we have a few new tricks available in QB64 that should be taken advantage off, it will support OpenGL via my EZ_GL interface aswell as faster image rotations (_MAPTRIANGLE).
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