Hi all,
Garry we need:
1] PacMan crunch sound (eat dot)
2] Pac Man eat ghost sound
3] Ghost attack sound
4] Pac Man die sound
5] Background music.
The ghost graphics can be 40 x 40 as we will scale them down. I think my Pac Man is 30 x 30.
OlDosLover.
Ok, in response, to your Pm,yes this better, as the reader, can look at the previous posts, if neccesary, while posting,...
Ok on the sounds,...
1] Each graphic be 20 pixels by 20 pixels in size.
This is the size on the screen ?
1.---The ghosts, Ok on 40 x 40 the sample had been 54 x 54 , and is saved as 256 bmp, is 256 ok ?, or please advise,...
2. screen resolution 800x600, ok with me,
3...ok
4.___My feelings on the levels, 3 to start, this depends much on you,...the original, game is something like 35 levels....but that is a lot of work, I think with 3 levels, one would have a pretty good idea, as to how to create and add more if they wish, or dose this need to be decided at the beginning ? If so, can it be started, with the plan to eventually have 25 levels, but run ok, with just 2 or 3, to start ? Do I make sense ?
5.___oops sorry, ..then 25 total, possible,...and I think 3 unique, layouts,
6. Perhaps, can we make that optional,...on the lives ? 5 being the max ?
The orginal has 4, pills, guess that could be the same 4,..on the rewards, need to think a litle more, , also the score, bombs is a new "twist",...What about, 3 "bombs", or like in the SMEGABUG (terry Richies) wormholes, with the bomb, pacman can "blast! a hole, in the wall of the maze, to escape the ghosts, if that is possible or not too complicated, in the original, I always found it very frustrateing, when the ghosts "trap" me, it would be nice to have a "bomb", so I could blast a hole in the wall, and escape.....
Ok guess, thats about it for now,... PS:I tried this
Hi all,
Here is an update that alows movement off the arrow keys. This is more a demonstration or proof of concept. This wont be the final version.
Looks good,....I saved it as Pacmanstage2.bas
from Garry