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PacMan2f This one moves with arrow keys

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Author Topic: PacMan2f This one moves with arrow keys  (Read 4284 times)
GarrisonRicketson
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« Reply #30 on: March 15, 2011, 07:54:45 pm »

Not sure on the yellow, the others yes, I am going to look now, before I go to sleep,...
from Garry
I had forgotten, the colors are,RED, ORANGE, BLUE, PINK
 The moveing ghost,...thats pretty good, and I can use the same, code to
view the others,....
 I think I would like to make the ghost, with more movement,.if you notice in the game I sent you for Dos, they litlle "feet" like things, at the bottom,..I am thinking these (originals) are done with data bit map. ,I suspect,...it is a little hard to explain, especially since I don't know exactly how the effect is accomplished,...
If I make a few more frames,so we have a animation, giveing a rippleing effect, of the bottom part or the ghost, and the eyes moveing. I hope I make sense,.... Your code is fine, for these, but to be honest, I am not to happy with them, (the ghosts)
 I am going to make some new ones, not sure, how soon, as I have to go out of town, tommorow, for a job we are doing, it may be the weekend before,  I can do it,... I will make a gif, animation, but the .png images that are use to make the animation, are easily converted to .bmp and then put on a sprite sheet, actually, useing Unseens sprite sheet maker , BMP or PNG
dose not matter, the sprite sheet is saved as BMP.
 Anyway, THANKS!, because now, I have a very clear idea of how to do this Ghost,....the next ones will be "perfect",..! ( I hope)  I am sort of  "thinking out loud.
 I have already seen in some of your DEMOS, you will know how, to load the
sprite, (sprite sheet), with _putimage....and the ghost will have the movments, "rippleing" or "shimmering" effect I am after.I did notice also in the original game, like yu said, they eye movement, and also, the ghosts, do not rotate,...they are the same,..just the "feet" thingys, and the eyes, are moveing,... Guess thats about it, thanks, on this "mini program", it definately worked, for what I needed to see....
from Garry
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