This is pretty neat, , ...Glad to finaly see it,...On the Artificial inteligence, It sounds more complicated
this is totally random. Its possible that being random the ghosts will never be
able to "track , corall, work in coordination , hunt". To do any of these behaviours we could
make the ghost when possible move toward the shortest direction of our hero some of the time.
In the orginal,it is very noticable, that it seems like sometimes the ghosts seem to know where you are,...but I need to read your thoughts on the artificial intelligence , mor closely, to be able to say much.....I sure am glad to see some progress on this, sorry I have not been much help,...I am still looking for some sounds, like one for when the dots get eaten, another for if the ghost gets him and he dies, "doom", also a warning sound that goes off when the ghosts are about to go bcak to being able to attack,...
guess thats about it for now, thanks for posting this
from Garry