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Unseens GDK site


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GarrisonRicketson
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« on: March 05, 2011, 11:25:43 pm »

http://code.google.com/p/unseen-gdk/
This is where you can get the most current versiones of GDK.
from Garry
and this is to download the most current one :
 http://code.google.com/p/unseen-gdk/downloads/detail?name=UnseenGDK03.zip

This GDK library is a zip file. It needs to be placed into your QB64 folder and unzipped from there with "preserve sub folders" option on. The lib creates subfolders of graphics, Sounds and Premade programs.
____________________________________________
Updated:   The unseenGDK03.zip , is no longer going to be used, apparently
just the new: http://dl.dropbox.com/u/8822351/UnseenGDK.bm
has everything needed in it.
Continue to use this link for details:
 http://code.google.com/p/unseen-gdk/
From Garry
« Last Edit: March 23, 2011, 08:39:49 am by GarrisonRicketson » Report Spam   Logged

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GarrisonRicketson
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« Reply #1 on: March 16, 2011, 12:30:03 am »

This is what I have to say, about GDK,...

I wanted to say, I do like GDK, ...I  don't know much as to what to say, on how it could be improved, as I could not even come close to doing better,..

The biggest confusion, seemed to be when you a were upgradeing it, always needing to add another ver of the BM,..But since the version 03, which now apparently has the 04, this is getting better..One thing I especially like about GDK, is the ease in loading images and animations,....I have found it is also, easy to add sound themes, useing a midi file. Here is what I did with Garrys Game, which you did, as a Demo, for me,...useing the midi

http://dl.dropbox.com/u/15387474/GARRYSGAMEwithsound.rar

This "packet" includes, a execuatble, which I have tested not only on my computers, but a couple of the ones at the internet cafe, and those do not even have qb64, or GDK, I was pleased to see, that the execuable ran fine, as a standalone,...

I intend too try useing _snddraw to add some additional effects, within the program, such as a screech, (occasional ) and a "doom" sound when the rabbit is caught, as soon as I understand,  _snddraw better,....I also hope to experiment with _sndplay, and midi or wav,......
All said and done I do hope you continue devlopeing GDK, as I do see it as a very useful, library or addition, that can be used in  qb64.

I am impressed with how the graphics appear useing GDK, I get a noticeable difference,from when they are loaded with _putimage, or _loadimage, use just qb64 commands, I don't know why, or if it is just me,

but they do seem to be more clear and sharp, the colors more "vibrant".

Also the DEMOS in the ver03 package, are great examples,..the range of what can be done with GDK, is practically unlimited,...only with time and more use, will we see a wider range of DEMOS, on the tutorials,...
Because you helped so much on "GarrysGame" I still honestly have not looked at them much,....but I am glad  they are there, because obviously, you won't be able to explain everything over and over to each person that starts useing GDK.
As soon as I can, I will study on the tutorials,..and let you know if they help me, or what is missing,or unclear....
From Garry
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GarrisonRicketson
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« Reply #2 on: March 16, 2011, 02:24:12 am »

Hi all,
    Good feedback Garry. the graphics are "sharper" because the Lib uses only 32 bit graphics and screens. My suggestion is to make the screech as a wav and get it to work that way. Later find a way with _SNDRAW to do the same then you got 2 ways of doing it.
    Personally i think there has been a bubble of _sndraw that hasn't produced anything that is "better" than the existing ways of doing sound. Although interesting and greatly potentially of "sculpting" sonds on the fly it hasnt materalised as yet

  Ok, I agree on that for the midid or wav, especially since I pretty much understand now how to insert the code, to load and play them,...
I could just record my wife ,when she is angry for the "screech" ! just kidding,... ...usein a violin sound can achieve a good "screech" too...
Lets see if you get any e-mail notification, on this post, hopefully not, but I will check in the morning, to see if yu did...
from Garry
« Last Edit: November 03, 2011, 08:55:34 pm by GarrisonRicketson » Report Spam   Logged

Cyperium
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« Reply #3 on: March 17, 2011, 12:13:08 pm »

There's probably free screech sounds out there to download, don't know where though. You could also use some freeware composing program (just change the parameters of the instrument to achieve a screech sound), often you can save the result as a .wav.
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GarrisonRicketson
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« Reply #4 on: March 17, 2011, 02:23:32 pm »

Thanks CY,
 I do have a pretty good Sft ware, for writeing music FINALE notpad,
which was what I was thinking on the violin,....
it wasn't free, $30 ...but I love it,it was worth it,...
 I can do a "whistle" too, that really dose sound like a hawk, I could record that,..
I just thought of that now,...And GDK is versatile enough, to accomodate this,...
well, and QB64 too,..
from Garry
 
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GarrisonRicketson
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« Reply #5 on: March 23, 2011, 08:34:31 am »

I just was informed now, that UnseenGDK03.bm will no longer be used,...
there is a new versione of :
http://dl.dropbox.com/u/8822351/UnseenGDK.bm
Which should be used instead.
From Garry
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Unseen Machine
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« Reply #6 on: April 27, 2011, 08:53:07 am »

Just as not to cause any future problems, here is the final release of UnseenGDK, and the (incomplete) tutorial.

http://dl.dropbox.com/u/8822351/UnseenGDK.bm
http://dl.dropbox.com/u/8822351/UnseenGDK_Tutorial.doc
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OlDosLover
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« Reply #7 on: April 27, 2011, 09:11:07 am »

Hi all,
    Thank you unseen. This is a very valuable lib for the community. In the near future i will be using this lib to make stuff.
OlDosLover.
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GarrisonRicketson
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« Reply #8 on: July 22, 2011, 09:23:42 pm »

Just as not to cause any future problems, here is the final release of UnseenGDK, and the (incomplete) tutorial.

http://dl.dropbox.com/u/8822351/UnseenGDK.bm
http://dl.dropbox.com/u/8822351/UnseenGDK_Tutorial.doc
Well I guess I need to edit,mymost recent post, I though it was still under developement,...
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