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Request for Calculator tutorial

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Author Topic: Request for Calculator tutorial  (Read 2149 times)
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« on: March 11, 2011, 08:48:02 pm »

Hi all,
    Here's the start of a Calculator Program with the theory first.
Quote
      TO MAKE A CALCULATOR
Part I
   Ok how do we make a calcuklator? Well we start with the basic functions that are

needed.
1] Add
2] Subtract
3] Multiply
4] Divide
   To make these functions we will need some data. We will obviously need the numbers
0123456789 and the symbols Add (+), Subtract (-), Multiply (*), Divide (\), Equals (=),clear
entry (c), clear all (a), Dot (.). So we will need to crate them as objects.
   These will be objects that we click on with the mouse and by clicking on them we use
them. These objects need to be selected in the right sequence else we will create an error.
As humans if we selected the add symbol first and two numbers after we understand what it is
we wish to do. The computer can not do this. It needs defined and predictable actions to
respond to. So this means we have to have a set of rules that the program understands and
follows to arrive at the correct answer.
   Before we come to the constructed actions of using these objects we need to define
the data types that will be used. An integer can be only minus 32,768 to 32,767. This size
may not be big enough for some operations. Also if a user enters a floating point figure (eg.
99.33) that will not work in an integer. We basically need two types LONG INTEGER(&) and
SINGLE(!).Somehow we need to detect if a user enters a DOT and make the appropriate type
selection based on that.
   One way to allow any entry is to use strings$. We would build the string of numbers
entered until the user selects a symbol. Before we react to the symbol we scan the string$
for the dot. If we detect the dot then we have to use the FLOAT type. Next we would decode
the string into our first variable. So recapping the string gets converted into a FLOAT or a
SINGLE. The only other thing that need to be monitored is if the entered number is positive
or negative. This could potentially complicate it for us. The most obvious thing that i can
think of to differenciate between the symbol minus and negative is to use minus as an action
and then negative and positive as a condition. So in theory now we have to add 2 new symbols
to indicate positive and negative that only affects the sign of numbers.
   Next is how the actions occur and get interpreted in the correct sequence. Normally a
user enters a number. This number is assumed to be positive unless he indicates its negative
with a different symbol selection. Next an operator is selected like addition. Next the user
enters a second number that may be positive or negative. Lastly the user selects a result
like equals.
Action1 + Action2 + Action3 + Action4 results in a calculation that appears in an output variable.

« Last Edit: August 26, 2012, 05:42:51 pm by GarrisonRicketson » Report Spam   Logged

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